Restrictions:
     



WoW Miniatures Action Bar / Equipment Cards
Text Based on OCR_6-12-09 From UDE Thread
NameRestrictionTalent TreeTypeCostSet
Air DropFlightInstant0Core
Play only if this character has flight.

Teleport target character up to 2 spaces.

1

AmbushRogueAssassinationInstant0Core
Play only if this character is stealthed.

This character's next attack this turn also has +1 and : Damage +1.


Arcane BlastMageArcaneAttack (Arcane)3SOW
: Damage +1
This character may pay 1 less to play this card while it's exhausted. If it does, remove this card from the game.
3 6Arcane

Arcane FluxMageArcaneBuff1SOW
While attacking if buffed ally doesn't roll a after initial rolls, rerolls, and die-changing effects have resolved, it must reroll all dice in that attack, keeping the result.

Recharge : Ready this card at the end of tick 5.
3

Arcane InfusionMechanicalBuff1SOW
Upgrade : Buff only a Mechanical ally. Remove this buff when that ally rolls a while attacking.

Buffed ally's main attack becomes a (Arcane) attack instead.

600.1c An attack is either magic or physical, never both. If an effect would change an attack from one to the other, it does so from the outset of playing that attack.
1

Arcane ShotHunterMarksmanshipInstant0Core
This character's next (Ranged) attack this turn becomes a (Arcane) attack instead and also has " : Ready Arcane Shot."

Attack of OpportunityInstant0SoV
This character's next attack this turn has +1 if each defender was attacked by another character this tick.

Avenger's ShieldProtection PaladinProtectionAttack (Holy)3Core
AOE: Target a space and choose 2 spaces adjacent to it and each other.

: Add 1 to each defender.

2 5Holy

AvoidanceDemonReact0SOW
Play only if this character or an adjacent ally is in the affected area of an enemy AOE attack.

This character and adjacent allies have +2 this turn.

Bear FormDruidFeralInstant Form0Core
Maul
3 1 5 (Melee)

: Damage +1.

Taunt: As an adjacent enemy attacks, it must target one of its enemies with taunt if able.

+ 1 + 1

Bear NecessitiesBeastInstant0SOW
Choose one: Heal 1 damage from this character; remove a debuff from this character; or this character moves 1 space.

Bestial FuryBeastBuff1Core
Buffed character may reroll 1 die while attacking.

Enemies can't move buffed character, tick it up, or reduce its move.

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)


Blessing of KingsPaladinProtectionBuff2SOW
As this card is played, choose one: Buffed ally has +1; or buffed ally has +1. 2

Blessing of MightPaladinRetuibutionBuff1SOW
Buffed character may reroll up to 2 dice while making attacks. 2

Blessing of ProtectionPaladinProtectionReact3Core
Play only when a attack targets this character or an adjacent ally.

Negate that ability.

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)


BlindRogueSubtletyInstant Debuff0Core
Debuffed enemy has -1 and move -1. Remove this debuff at the end of tick 5/10. 2

BlinkMageArcaneInstant0Core
This character teleports up to 2 spaces.

Blood BondDemonHeal1SOW
This character deals up to 3 damage to target ally and heals 1 damage from itself for each damage dealt. 1

Bolvar's RetributionHighlord Bolvar FordragonRetributionHeal2Core
Highlord Bolvar Fordragon Only


When damage is healed this way, also deal that much damage to target enemy within 2 of Bolvar.

: Subtract 1 from Bolvar.

2 4



Boulder TossOgreAttack (Ranged)3Core
: Move each defender 1 space. 3 5Ranged

BreakthroughWarriorArmsInstant0Core
This character can move through or into enemy-occupied spaces this turn. When it does, teleport that enemy 1 space.

BuzzsawMechanicalBuff2Core
Upgrade: Target only a Mechanical ally. Remove this buff when buffed character rolls a  while attacking.

At the end of buffed character's turn, it may make a 1 3 (Melee) attack.

: Damage +1.

1

Cairne's ThunderclapCairne BloodhoofArms1SOW
Cairne Bloodhoof Only


Deal 2 damage to each adjacent enemy.

Call BlinkyHunterBeast MasteryPet - Warp Stalker1SOW
Bite
2 1 2 (Melee)
: Damage +1.
Warp: If Blinky would make its natural move, it may teleport up to 2 spaces instead.
1 1 2

Call BloodclawHunterBeast MasteryPet - Raptor2Core
Bite
2 1 3 (Melee)

: Damage +1.

Hunt: Bloodclaw has +1 while attacking exactly one enemy who has no adjacent allies.

2 2 2

Call FuryHunterBeast MasteryPet - Tiger3Core
Claw
3 1 4 (Melee)

: Damage +1.

Ferocity: Fury has move +1.

Melee 1 3 3

Call MishaRexxarBeast MasteryPet - Bear1SOW
Rexxar Only

Bite
3 1 5 (Melee)

: Misha may teleport adjacent to its master.

2 2 4

Call Old BonesHunterBeast MasteryPet - Bear3SOW
Claw
3 1 3 (Melee)

: Damage +1.

Protector : If an adjacent ally would be attacked by an enemy not adjacent to it. Old Bones may become a defender instead.

2 1 4

Care for a PintChen StormstoutHeal2Core
Chen Stormstout Only


Heal 2 damage from this character.

Adjacent allies may play this card as though it were in their Action Bar (healing themselves).

Recharge: Ready this card at the end of tick 5.

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)


Cat FormDruidFeralInstant Form0Core
Claw
2 1 4 (Melee)

: Make another 4 (Melee) attack against a defender.

Stealth: At the start of this character's turn, if it has no adjacent enemies, it is stealthed (has +1 and enemies cant react) while it has this ability and doesn't move more than 1 space this turn.

+ 1

Chain HealShamanRestorationHeal2SOW
After this heal, make a 2 heal affecting a second ally adjacent to the first target, then a 1 heal affecting a third ally adjacent to the second ally.
All three heals have " : Heal 1 additional damage."
2 3

Chain LightningShamanElementalAttack (Nature)3Core
After this attack, make a 4 attack against a second enemy adjacent to the first defender, then a 3 attack against a third enemy adjacent to the second defender.

All three attacks have : Damage +1.

2 5Nature

ChargeWarriorArmsInstant0Core
This character has move +1 this turn.

Add 1 to the next adjacent enemy this character attacks this turn.


CleansePaladinHolyInstant0Core
Remove a debuff or counter from target ally.

Recharge: Ready this card at the end of tick 5.

3

CleaveWarriorFuryInstant0Core
This character's next (Melee) attack this turn may target a second enemy adjacent to the first defender and this character.

Cold BloodRogueAssassinationInstant0Core
During this character's next attack this turn, change 1 die roll to a .

CorneredBeastReact0Core
Play only when an attack targets this character.

The attacker has -2 this attack.


CorruptionWarlockAfflictionReact2Core
At the end of ticks 5/10, deal 2 damage to debuffed enemy.

Recharge: Ready this card at the end of tick 5.

3

CounterspellMageArcaneReact3Core
Play only when an enemy within range plays an ability other than a non-[Physical] ability.

Negate that ability.

3

Crab WalkSea CreatureInstant0SOW
This character has move +1 and can move through enemies this turn

Crusader AuraPaladinRetrubutionInstant0SOW
Allies that take a turn this tick have move +1
(This character counts as an ally.)

Curse of AgonyWarlockAfflictionDebuff - Curse1SOW
At the end of ticks 5/10, put a pain token on debuffed character, and then it takes 1 damage for each pain token. (Pain tokens are removed when the debuff is removed.) 3

Curse of CuluthasDemonDebuff - Curse1SOW
This debuff may target an ally (including this character). If it does, heal 2 damage from this character.

At the end of ticks 5/10, debuffed character takes 1 damage.
2

Curse of WeaknessWarlockAfflictionInstant Debuff0Core
Debuffed enemy has -1. Remove this debuff at the end of tick 10. 3

Dark PortalDemon2Core
Put a portal counter with 1 on this character's space. Allies (including this character) may spawn on this counters space.

This counter follows all rules for totems (but it isn't a totem).

1

Death BlowInstant0SOW
Deal 1 damage to target enemy with 1 remaining .

Death CoilWarlockAffliction1Core
Deal 1 damage to target enemy and move it 1 space away from this character.

Heal 1 damage from this character.

2

Demon's Last StandDemonAttack (Shadow)1Core
At the start of this character's next turn, it makes a X (Shadow) attack against all adjacent enemy characters, where X is this character's remaining . Then, destroy this character.

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)
0 X

Demonic CurseDemonDebuff1Core
At the end of ticks 5/10, deal 1 damage to debuffed enemy and each of its adjacent allies. 2



DisarmWarriorProtectionInstant0SOW
Put a -1 counter on target character. Remove that counter at the end of tick 5/10.

Exhaust a Weapon card in the target's Action Bar.
1

Dispel MagicPriestDiscipline1Core
Remove a buff, debuff, or counter from target character. 2

DistractRogueSubtletyInstant0Core
Move target enemy 1 space. 3

Distracting ShotHunterMarksmanshipInstant - Aggro0SOW
After this character's next attack this turn, move each defender 1 space.

DodgeReact1Core
Play only when an attack targets this character.

This character has +2 this attack.


DoomVarimathrasAfflictionDebuff1Core
At the end of ticks 5/10, deal 2 damage to debuffed enemy.

When debuffed character is destroyed, deal 2 damage to each of its allies within 2 of it.

2

Earth ShockShamanElementalReact3Core
Play only when an enemy within range plays an ability other than a attack.

Negate that ability, and deal 1 damage to that enemy.

2

Elemental ChargeElementalInstant0Core
This character's next attack this turn has +1 and can't be negated, redirected, or taunted.

Energy LeechEtherealReact0SOW
Play only when an adjacent enemy rolls a on any die roll.
Put a +1 counter on this character.

Entangling RootsDruidBalanceDebuff2Core
Put 3 root counters on debuffed enemy.

Debuffed enemy can't move until no root counters remain. At the end of its turn or when it takes damage, remove a root counter.

When the last counter is removed or debuffed character teleports, remove this debuff.

3

EvasionRogueCombatReact0Core
Play only when an attack targets this character.

This character has +3 this turn. While it’s defending this turn, all of the attacker’s crit effects are negated.


ExecuteWarriorFury1Core
Destroy target enemy with remaining 2 or less. 1

Expose ArmorRogueAssassinationInstant0SOW
Play only if this character has attacked this turn.
Put an -1 counter on each enemy that defended this turn.

Recharge : Ready this card at the end of tick 5.

FearWarlockAfflictionAttack (Shadow)2Core
For each damage that would be dealt to a defender this way, move it 1 space away from this character instead. 2 8Shadow

Fear GeneratorMechanicalBuff1Core
Upgrade: Buff only a Mechanical ally. Remove this buff when buffed character rolls a  while attacking.

When buffed character deals attack damage to an enemy adjacent to it, you may also move that enemy that many spaces away from buffed character

105.3b A roll isn’t final until all rerolls have been completed and all die-changing effects have been applied.
.

1

Fire BlastMageFireInstant Attack (Fire)0Core
: Damage +1. 2 3Fire

Flame WaveDemonAttack (Fire)1SOW
Channel 1
This attack also affects enemies in the next 2 spaces beyond the initial target in a straight line from the attacker, ignoring line of sight.

: Damage +1.
1 2

FlamestrikeMageFireAttack (Fire)3Core
AOE: Target a space and choose 2 spaces adjacent to it and each other.

: Damage +1.

2 6Fire

Flash of LightPaladinHolyHeal2Core
: Ready this card. 2 4

Fog of WarInstant0SOW
Characters can target only adjacent allies and enemies this tick.

Frost NovaMageFrostInstant0Core
Add 1 to each adjacent enemy.

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)

Frostbolt VolleyRas FrostwhisperFrostAttack (Frost)3Core
Add 1 to a defender and each of its adjacent allies.

: Deal 1 damage to a defender and each of its adjacent allies.

3 6Frost

Gaze of DreadUndeadInstant0Core
This character's next attack this turn also has " : Move each defender up to 3 spaces away from this character.

If that attack doesn't crit, ready this card.


GougeRogueCombat ComboInstant0Core
Add 1 to target enemy. 1

Grounding TotemShamanEnhancementTotem1Core
When an ally on or adjacent to this totem is targeted by a attack, this totem becomes a defender instead.

304.4 A totem token can be damaged only by the following:

304.4a An ability that targets it.

304.4b An attack that has been redirected (703.1g) to it.

304.4c Triggered abilities that affect an “attacker” if that totem was attacking.

304.4d Triggered abilities that affect a “defender” if that totem was defending.


Hammer of JusticePaladinProtection2Core
Add 2 to target enemy 2

Hammer of WrathPaladinHolyAttack (Holy)2Core
Target only a damaged enemy.

: Damage +1.

2 5Holy

HamstringWarriorArmsInstant Debuff0SOW
Debuffed character has move -1. Remove this debuff at the end of tick 5/10.

Recharge : Ready this card at the end of tick 5.
1

HealPriestHolyHeal2Core
: Remove a debuff from target ally. 3 5

Healing PotionInstant Heal - Item0Core
: Heal +1

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)
2



Healing Stream TotemShamanRestorationInstant Totem0SOW
At the end of ticks 5/10, heal 1 damage from each ally on or adjacent to this totem. 1

Healing WaveShamanRestorationHeal3Core
: Subtract 1 from this character. 2 5

HellfireWarlockDestruction1SoV
Channel 1

Deal 1 damage to this character and each adjacent enemy. This damage doesn't break this channel.

Heroic LeapWarriorFury2SoV
Teleport this character up to 2 spaces, then add 1 to each enemy adjacent to it.

Heroic StrikeWarriorArmsInstant - Aggro0Core
Reroll up to 3 dice during this character's next (Melee) attack this turn.

Holy NovaHoly PriestHoly3Core
Holy Priest Only

Heal 2 damage from this character and each adjacent ally. Deal 2 damage to each adjacent enemy.

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)

Hunter's MarkHunterMarksmanshipInstant Debuff0Core
Debuffed character isn't and can't be stealthed.

Allies making attacks with printed 2 or more against debuffed character may reroll 1 die.

4

Ice BarrierMageFrostReact1Core
Play only when an attack targets this character.

Prevent the next 2 damage that would be dealt to this character this attack.


Ice BlockMageFrostReact Buff5SOW
Play only when an attack targets this character.

Remove any number of debuffs and counters from this character. Buffed character can't be damaged. Remove this buff at the start buffed character's next turn.

IncinerateWarlockDestructionAttack (Fire)2SOW
This attack has +1 for each debuff on a defender..

: Ready this card.
3 4

InterceptWarriorFuryReact1SOW
Play only at the start of a tick before any characters have taken a turn.

Teleport this character to the nearest available space adjacent to target enemy and add 1 to that enemy.
3

InterveneWarriorProtectionReact0Core
Play only when an ally within range is targeted by an attack.

This character switches spaces with that ally and becomes a defender instead.

2

Kael'thas's FlamestrikePrince Kaelthas SunstriderFireAttack (Fire)2SOW
Prince Kael'thas Sunstrider Only


Place a flame counter in target space within range.

At the start of Kael'thas's next turn he makes a 8 (Fire) attack against all enemies on or adjacent to that counter.
: Damage +1. (Remove that counter after the attack or as Kael'thas leaves play.)
2

Kelp NetSea CreatureInstant0Core
Put a move -1 counter on target enemy. Remove that counter at the end of tick 5/10. 1

KickRogueCombatReact2SOW
Play only when an enemy within range plays a non- ability.

Negate that ability, and deal 1 damage to that enemy.
1

LacerateDruidFeralDebuff - Aggro1SOW
Bear Form Only


Play only if this character is in Bear Form.

Up to 5 Lacerates can affect a single character.

At the end of ticks 5/10, debuffed character takes 1 damage.

Recharge: Ready this card at the end of tick 5.
1

Lesser Prayer of HealingPriestHolyHeal1SOW
Heal 1 damage from each ally (including this character).

LycanthropyWorgenBuff1Core
Target only a non-Worgen ally.

Buffed character gains race: Worgen. During ticks 6-10, it has +1 and move +1.

1

Magma TotemShamanElementalTotem2SOW
At the end of ticks 5/10, this totem makes a 4 (Fire) attack against each enemy on or adjacent to its space.
: Damage +1.
1

Mana PotionInstant- Item0Core
This character pays 1 less to make its next attack this turn. (Pay a minimum of 1.)

Mark of the WildDruidRestorationBuff2SOW
Buffed character may reroll 1 die any time it rolls dice. (Reroll only once per event.)

Recharge : Ready this card at the end of tick 5.
2

Mass DispelPriestDiscipnine2SOW
AOE : Target a space and 2 spaces ajdacent to it and each other.

Remove any number of buffs, debuffs, and counters from all characters in the affected area.
2

Master TacticianSurvival HunterSurvivalInstant0SOW
Survival Hunter Only


During this tick, each ally may change 1 of its successes to a while making its first attack.
(This character counts as an ally.)

Mighty GurgleMurlocInstant0Core
This character's next attack against exactly one defender this turn has +1 for each other Sea Creature ally adjacent to that defender.

Mind BlastPriestShadowAttack (Shadow)2Core
: Choose a defender and it exhausts 1 of its Action Bar cards. 3 5Shadow

Mind FlayPriestShadowAttack (Shadow)1SOW
Channel 1
Put a move -1 counter on the defender. If it doesn't already have one. Remove the counter when this channel ends.
3 2Shadow

Mind-numbing PoisonRogueAssassinationDebuff - Poison1SOW
Debuffed character pays 1 more to play non- abilities. Remove this debuff at the end of tick 10. 1

MisdirectionHunterSurvivalReact1SOW
Play only when an attack targets only this character.

Target adjacent ally becomes a defender instead
1

Mocking BlowWarriorArms2SOW
Target enemy takes 1 damage, then it must immediately attack this character if able.,br />
(The target's controller chooses the attack and pays all costs.)
1

MoonfireDruidBalanceDebuff Attack (Arcane)2SOW
: Damage +1.

After the attack, attach this debuff to each defender.

At the end of ticks 5/10, debuffed character takes 1 damage.
2 6Arcane

Moonkin FormBalance DruidBalanceInstant Form0SOW
Balance Druid Only


While this character and adjacent allies are attacking their die rolls of 9 are treated as .
This character can't play Restoration cards wile in this form.
1

Mortal StrikeWarriorArmsInstant Debuff0Core
Deal 1 damage to debuffed enemy.

Debuffed character can't be healed.

1

Multi-ShotHunterMarksmanshipInstant0Core
This character's next (Ranged) attack this turn may target a second enemy adjacent to the first defender (and within that attack's range).

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)

PolymorphMageArcaneDebuff2Core
Add 3 to debuffed enemy. Debuffed character loses all abilities and can't be targeted by its enemies until the start of its next turn. (Remove this debuff as debuffed character's next turn starts.) 3

Power Word FortitudePriestDisciplineBuff1Core
Buffed character gains +1.

Recharge: Ready this card at the end of tick 5.

3

Psychic ScreamPriestShadowAttack (Shadow)2Core
This attack affects all adjacent enemies.

For each damage that would be dealt to a defender this way, move it 1 space away from this character instead.

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)

7Shadow

PurgeShamanElementalInstant0Core
Remove a buff or counter from target enemy.

Recharge: Ready this card at the end of tick 5.

3

Quick ReflexesReact0Core
Play only when an enemy ticks this character up.

Subtract that many from this character.

This character can't be ticked up by enemies this turn.


Rain of FireWarlockDestructionAttack (Fire)2SOW
Channel 1

AOE : Target a space and 2 spaces adjacent to it and each other.

: Damage +1.
2 3Fire

RejuvenationDruidRestorationBuff2Core
At the end of ticks 5/10, heal 2 damage from buffed character. 2

RevengeWarriorProtectionReact Attack (Melee)0Core
Play only if this character was attacked and took no damage this turn.

Target only an adjacent enemy.

: Damage +1.

1 7Melee

Rip to ShredsBeastAttack (Melee)3Core
After this attack, make this attack a second time against the same target..

: Damage +1.

1 5Melee

Rotten EggsArakkoa2SOW
Put an egg counter with 1 on this character's space. At the end of ticks 5/10, add 1 to each enemy on or adjacent to this counter.

When an enemy destroys this counter, add 1 to that enemy.

This counter follows all rules for totems (but it isn't a totem).


SapRogueSubtlety2Core
Play only if this character is stealthed and only once per game.

Add 4 to target enemy.

708.4b A character doesn’t break stealth even if it moves 1 space into cover or high ground, because the effect checks only how many spaces have been moved, not how many move points have been spent. Similarly, a character doesn’t break stealth if it teleports, because teleporting is different from moving.

1

Scroll of StrengthInstant - Item0Core
Reroll up to 2 dice during this character's next attack this turn.

Searing ArrowHigh Priestess Tyrande WhisperwindDisciplineAttack (Fire)2Core
High Priestess Tyrande Whisperwind Only


This card ignores line of sight.

: Ready this card.

5Fire

Serpent StingHunterMarksmanshipDebuff - Poison2Core
When debuffed enemy takes an action, deal 1 damage to it. 4

Shadow Word DeathPriestShadowAttack (Shadow)1SOW
If a defender survives this attack, deal 2 damage to this character.

: Damage +1
2 4Shadow

Shadow Word PainPriestShadowDebuff2Core
At the end of ticks 5/10, deal 2 damage to debuffed character.

When debuffed character is healed, deal 1 damage to it.

2

ShadowburnDestruction WarlockDestructionAttack (Shadow)1Core
Destruction Warlock Only


: Damage +1.

Don't ready this card at the end of tick 10. Ready this card when this character destroys an enemy.

3 4Shadow

ShadowformShadow PriestShadowInstant Form0Core
Shadow Priest Only


This character's (Shadow) attacks have +1.

This character can't play Holy cards


Silk BandageHeal - Item1SOW
Channel 1
: Heal 1 additional damage.
1 1

Sinister StrikeRogueCombatInstant Attack (Melee)0SOW
: Ready this card. 1 2

SmitePriestHolyAttack (Holy)2SoV
Defenders can't make defense rolls against this attack.

: Heal 1damage from this character.
2 3

SnowsongWarchief ThrallEnhancementInstant0Core
Warchief Thrall Only
Remove all counters and debuffs from Thrall that reduce or prevent his movement.

Thrall has move +2 and his move can't be reduced this turn.

Snowsong also removes all "can't move" counters and debuffs from Thrall (eg: Entangling Roots). However "can't move" effects remain, and so playing Snowsong won't free Thrall if he is affected by Python Grab's crit effect.


SpellstealMageArcane1SOW
Remove a buff or counter from target enemy and attach it to this character. 3

SprintRogueCombatInstant0Core
This character has move +1 and moving doesn't break its stealth this turn.

StarfireDruidBalanceAttack (Arcane)4Core
: Add 1 to each defender. 2 8Arcane

Static ChargeLady VashjElementalDebuff1SOW
Lady Vashj Only

When debuffed character takes an action, deal 1 damage to it and each of its adjacent allies after that action.
3

Stoneclaw TotemShamanElementalInstant Totem0Core
Taunt: As an adjacent enemy attacks, it must target one of its enemies with taunt if able.

Strength of Earth TotemShamanEnhancementInstant Totem0Core
Allies on or adjacent to this totem may reroll 1 die while making (Melee) attacks.

Summon Greater Water ElementalLady Jaina ProudmooreFrostInstant Pet - Elemental0SOW
Lady Jaina Proudmoore Only

Frostbolt 2 2 3 (Frost)
: Damage +1.

Wave of Elementals. When Greater Water Elemental is destroyed, ready this card.
1 1 1

Summon HukkritWarlockDemonologyPet - Voidwalker4Core
Claw Attack
3 1 2 (Melee)

: Damage +1.

Taunt : As an adjacent enemy attacks, it must target one of its enemies with taunt if able.

3 1 4

Summon JhuroonDemonology WarlockDemonologyPet - Felguard2SOW
Demonology Warlock Only

Cleave 3 1 4 (Melee)

: Make a 1 3 (Melee) attack against a different enemy.

Cleave's crit attack has [Range] 1, and can damage Totems.

3 2 4

Summon PiztogWarlockDemonologyPet - Imp2SOW
Blood Pact : Other allies gain +1.

Phase Out : Enemies can't attack, target or damage Pitzog.
0 0 2

Summon SanturiaWarlockDemonologyPet - Succubus2Core
Seduce
2 2 → Add 1 to target enemy.
1 2 1

Sunder ArmorWarriorProtectionInstant Debuff - Aggro0SOW
Exhaust an Armor or Trinket card in debuffed character's Action Bar.

Debuffed character has -1.
1

Swiftness PotionInstant - Item0Core
This character has move +1 this turn.

Thunder ClapWarriorArmsAggro1Core
Add 1 to each adjacent enemy. Add an additional 1 to each adjacent enemy with honor 5 or less.

This cards range icon was removed.
Unless otherwise specified, a character can only use such an ability on itself: (405.2b)

TranquilityDruidRestorationHeal1SOW
Channel 1

Make a 1 heal affecting this character and each adjacent ally.

: Heal 1 additional damage.

Viper StingHunterMarksmanshipDebuff - Poison1SoV
Debuffed character's Action Bar cards can't ready. 4

Warp StrikeBeastAttack (Melee)3SOW
Before this attack, teleport this character adjacent to the target.

: This character may teleport to any space.
3 5Melee

Wound PoisonRogueAssassinationInstant Debuff - Poison0SoV
Debuffed character can't be healed. 1

Wrath of Air TotemShamanEnhancementInstant Totem0SOW
Allies on or adjacent to this totem may reroll 1 die while playing or abilities. (Reroll only once per event.) 1

Wrath of the ProphetProphet VelenElementalInstant Attack0SOW
Prophet Velen Only


Make a 3 (Nature) attack against each enemy adjacent to 1 or more of Velen's allies (including Velen).

: Damage +1.

You, Too, Shall Serve!Archmage ArugalArcane1Core
Archmage Arugal Only


Play only during ticks 610.

End Arugal's turn, gain control of target non-legendary enemy, and immediately take a turn with it. Both that enemy and Arugal pay its costs for the turn.

3





Equipment Cards
NameSet
ClassTypeSlotHonor
Text

Battlecast PantsCrafted
PriestMageWarlockEquipment - ArmorLegs (1)0 - Honor
This character's abilities can't be negated.

Belt of the GuardianCrafted
DeathKnightPaladinWarriorEquipment - ArmorWaist (1)2 - Honor
If this character would take non-attack damage from an enemy ability, prevent 1 of it.

Boots of the Crimson HawkCrafted
HunterShamanEquipment - ArmorFeet (1)2 - Honor
This character's die rolls of 9 are treaded as while attacking.

Boots of Utter DarknessCrafted
DruidRogueEquipment - ArmorFeet (1)1 - Honor
This character can become stealthed even if it starts its turn adjacent to exactly 1 enemy character.

Bracers of Nimble ThoughtCrafted
PriestMageWarlockEquipment - ArmorWrist (1)1 - Honor
When an attack by this character destroys 1 or more enemy characters, this character may subtrack 1 from itself.

Bulwark of AzzinothSpoils of War
PaladinWarriorEquipment - ArmorOff-Hand (1)2 - Honor
This character has protector and taunt.

When an attack crits against this character, put an +1 counter on this character. Remove that counter at the end of tick 10.

Deep ThunderCrafted
DeathKnightShamanPaladinWarriorEquipment - WeaponTho-Handed (1)2 - Honor
When a character rolls no successes while defending against one of this character's (Melee) attacks, add 1 to that defender.

DoomfingerSpoils of War
PriestMageWarlockEquipment - WeaponMain Hand (1)3 - Honor
Channel 1

2 3 → Deal 1 damage to target enemy.

Drakefist HammerCrafted
DeathKnightRogueShamanWarriorEquipment - WeaponMain Hand (1)2 - Honor
When 1 or more characters roll no successes while defending against one of this character's (Melee) attacks, you may subtract 1 from this character.

Felsteel BoomstickSpoils of War
RogueHunterWarriorEquipment - WeaponRanged (1)2 - Honor
2 2-4 3 (Ranged)
: Damage +1.

Loud : This character looses stealth while attacking with Felsteel Boomstick.

Foreman's Reinforced HelmetCrafted
DeathKnightHunterShamanPaladinWarrior
Equipment - ArmorHead (1)0 - Honor
This character can't be moved by enemies.

Hood of Primal LifeCrafted
DruidShamanEquipment - ArmorHead (1)0 - Honor
This character may reroll 1 die while healing.
(Reroll only once per event.)

Nightmare BladeSpoils of War
DeathKnightRogueHunterPaladinWarrior
Equipment - WeaponMain Hand (1)2 - Honor
When this character makes a (Melee) attack it may reroll 1 die.

This character's (Melee) attacks gain " : Move the defender 1 space."

Red Havoc BootsCrafted
PaladinWarriorEquipment - ArmorFeet (1)2 - Honor
Enemies must reroll 1 while attacking this character. (Reroll only once per event.)

Signet of Eternal LifeSpoils of War
ANYEquipment - RingRing (2)0 - Honor
This character may reroll 1 die while defending.

SoulseekerSpoils of War
PriestDruidShamanMageWarlock
Equipment - WeaponTwo-Handed (1)3 - Honor
This character's attacks gain " : If the defender has remaining 2 or less after the attack, destroy it."

Sulfuras, Hand of RagnarosSpoils of War
DeathKnightShamanPaladinWarriorEquipment - WeaponTwo-Handed (1)4 - Honor
When this character is dealt attack damage, the attacker takes 1 damage.
4 1 8 (Melee)
: Make a 3 (Fire) attack against the defender.

X-52 Rocket HelmetSpoils of War
ANYEquipment - ArmorHead (1)1 - Honor
This character has flight. (It ignores terrain move penalties and can move through enemies.)

Community News

What's inside the Starter & Boosters Sets

You will be able to buy a fixed two-player Starter Set and booster packs.

  • Each booster pack will contain three random figures. All three figures will be from the same randomly selected faction (Alliance, Horde, or Monster).
  • Starter Sets will contain four fixed miniatures, two Horde and two Alliance, dice, character cards, customizable action bar cards, six UBase™ miniature bases, one two-sided map, six dice, one rulebook, and a checklist of Core Set miniatures.

MORE FIGURE PREVIEWS


More GamesMore Games
Chen Stormstout

Chancellor Velora.

...more to come










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